thanatosdrive: instaemo @ ij (This is my final fit)
Miach ([personal profile] thanatosdrive) wrote in [community profile] spacecapers2012-05-27 10:19 pm
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Comment down here with your app.

Player:

Name:
Age:
Universe: (a brief description of the universe they come from goes here. Feel free to tell us which game they come from)
Personality:
PB: (I'm quite lax about PBs. If it's an anime pb you think fits, go ahead and use it. If it's a real person pb, go ahead and use it.)
Physical description:
Background:
Skills: (What skills do they have that will be useful for their shipmates? Are they a musician, good at opening cans, or really smart?)
constantasthenorthernstar: I'm still here, but all is lost. (You look desperate)

[personal profile] constantasthenorthernstar 2012-05-28 12:43 am (UTC)(link)
Player: GREEN

Name: Mari verch Llewelyn
Age: 19
Universe: Golden Hour + 1 year.
Personality: With a mix of low self-esteem and the confidence that comes from deciding you're so low down on the food chain you've got nothing to lose, Mari can be pretty accurately classed as a danger to herself. She's a pessimist, but she's been proved right so often that hoping is something she barely bothers with. When people let her down, it's a relief. Grim, but still a relief. Humans are worthless and well, so is she; part of her transformation has been accepting that.

Mari is impulsive and will never be described as crafty or street smart. She can memorise things as varied as the anatomy of the heart or 'fuck off' in five different languages, but common sense will almost always evade her. She has a complete lack of imagination, which usually leads to her doing anything she's told to do without thinking it out despite any protestations. She's more of a follower than a leader and with nobody around to follow, she's generally left at a loose end. She'll never be the hero of a story BECAUSE THEY DIDN'T WRITE ABOUT PEASANTS IN THE REN ERA; that's hard for her to accept, but she accepts it.

When it comes to Others, Mari feels a tentative allegiance. She doesn't like half of them, but so long as they're willing to talk straight to her, she can deal. As for humans, well, she's not sure. They seem to be mostly dicks. Most of her interest is made to seem deliberately casual, but she is desperate for human acceptance. Unfortunately, general distrust of all of humanity from her Otherness coupled with her pessimism and awful life experiences makes her pretty bad at socialising. She's casually rude to others, half on purpose and half because of a lack of emotional imagination. She's looking to hurt somebody and have them be unable to brush it - or her - off, she's looking for somebody who will forgive her whenever she hurts them.

In the end, Mari is always searching for unconditional support, someone to say 'at least you tried' to all of her stupid decisions while giving her the independence she needs. Someone to return to - a family, in short. She's tried to fit several square pegs into this particular round hole. It hasn't worked yet, but there's still a small part of her that jumps at any chance to mean something to somebody.

She considers herself to have died twice, once in childhood and then again at eighteen. Having been three different people, two of whom are dead, makes it easier to be Abel when she becomes him. Abel is everything she hates, English, noble, smarmy and sickening, but she holds a deep love for him, wishes to protect him from the worst parts of her own life. Abel is a comfortable suit of clothing, a safety net for when things get too much. If, like Mari, you believe yourself so malleable that you can switch the person you are in a second, it's nice to have that sort of back-up plan, the hope that should things ever get unbearable, you can shed this person you've grown to hate and become someone new. Go somewhere new. Start again.

tl;dr: still a dick.
PB: Charlotte Gainsbourg/Ben Schwartz
Physical description: At 5'8, Mari still looks like a gangling collection of limbs somebody attached to a skinny little body. Her hands and feet are large, and it's generally accepted that she'll never grow into them. Her eyes are grey ignore the icons, and generally look sleepy or stupid when her face is in neutral. It doesn't help that when she's not being insulting she can take a while to formulate sentences. Her right front tooth is crooked and sticks out slightly; she touches her tongue to it and bites down when she's thinking, or being especially dickish. As well as her tooth, her ears stick out, though they're normally covered by her hair, thick brown and shorter than might be expected from a renaissance woman.

Mari's voice is soft and surprisingly girlish for someone who peppers their sentences with 'fuck'. She speaks quieter now, and seems a lot calmer on the surface than she was at seventeen or eighteen. She's still a quite attractive young woman. Aging is a total aid to her.

Her left hand is completely smooth, with no fingerprints or markings other than the usual four lines which stretch across. There's a scar across her right palm which cuts her life-line in half. She's also deaf in her right ear, but that's invisible and she tries not to give it away.
Background: See here!

To catch up, Mari was happy in the Hour, then killed a guy by accident and got blackmailed by a Cancellari. Following that, she got into a fight with the ladypope and ended up as her bitch. Shortly after, she was given to an assassin, which worked out great for everyone. She also befriended one of the assassin's lieutenants who turned out to be from her beloved country. After helping the ladypope escape she came back to a Golden Hour wrecked much like her home was so that was traumatic. Then a werewolf decided he wanted to eat her which sucked. And also ladypope's brother was dead and she was preggers. Ladypope, not Mari. So then lots of hanging out and complicated feelings. Then her Welsh comrade died and she became his sin-eater. She also went on a downward grief spiral here since everyone she loved had either been killed or hurt in increasingly violent ways and she was powerless to stop it. During this time she became slightly unpopular due to the fact that she was about as cheerful as a song by The Fray. Her relationships were about as healthy as a song by The Mountain Goats anyway, but I digress. In order to gain the power to stop it, she convinced the head of the Hour to turn her into an Other and proceeded to lose all of her friends and some acquaintances. Also she started feeding a werewolf her arm and decided he was her new bff. GRIEF IS A HELLUVA DRUG.

After the events of the game, Mari mostly retreated into herself. Aside from Rowan she had about zero friends left, but also far fewer fucks to give. She's continued her life of feeding werewolves and learning, with few breaks for socialising or meeting others. Why should she? Like only turns to dislike after a while, and she dislikes about everyone she meets. She began Shadowing an Adept as grouchy as she is, which has meant mostly following her around in bitter silence after some argument or another. Other than her rats and her cat, there are few highlights in Mari's life. She's beginning to wonder if her resolution to stick it out in the Hour is really the best thing. So now she's more like a Los Campesinos song: frustrated, raw, lonely and frenetic.
Skills: Cooking, cleaning, basic French and Latin, fluent Welsh and English, conversational Gaelic. A fast runner. Sews and knits, okay with a knife. Working knowledge of Greek philosophy and renaissance/ancient Greek medicine. Strong stomach.

Mari is an Other with the ability to regenerate tissue. Complicated wounds drain her quickly and she can't heal poison or serious illness, only the damage created by them. On the ship this will be limited to healing nothing bigger than a medium sized cut/slowing the bleeding on a larger wound.
brightlywound: (And daily)

[personal profile] brightlywound 2012-05-29 10:13 am (UTC)(link)
Player: Lissa

Name: Marina "Marnie" Burrell
Age: 20
Universe: The Golden Hour in the year 2012. Almost identical to the real world, but there was once a country called Balfour which was swallowed up by its neighbors after it imploded upon itself. Belief still functions on a very small scale in the Balfourian diaspora but on the whole Others are not believed in and they would like to keep it that way.

Personality: Where most people have a thousand layers to their personality, Marnie has just three. She has the side of herself she presents to people and the side that comes out when the first cracks. The third, well, she doesn't like to discuss the third. She isn't a bad person, she's simply never learned how to stop acting and so can only be genuine when pushed to extremes.

The face she fronts is charming, smiley and a bit simple. No one appreciates an intelligent woman, she's found, so she plays up the ditz angle. Marnie limits her vocabulary, pretends not to understand literary references and defers to others' judgment. No one ever asked her to behave this way, but Marnie assumes it's expected of her. She's her own worst enemy because she has no faith in herself. In her mind, it's better to be good at the game than be artless and unsuccessful.

Her effervescence fades so fast when she's upset. A lifetime of shoving feelings down, of acting the ingenue, the perfect daughter, has given her a hair-trigger. Marnie will say the cruelest things you've ever heard if pushed past her breaking point, then stew in her guilt rather than apologize. She doesn't mean to be hurtful, but sometimes the words come spilling out. Quite judgmental and keen, it's hard for her to ignore the flaws of the people around her as she smiles and smiles.

At her core, she's a good person who doesn't believe that good people exist in this world. She's convinced that she has to act in order to seem good. Nothing about Marnie is what it seems unless you succeed in breaking her down.

Since she was a little girl, Marnie has felt like there is another person inside of her. She calls this person her 'other'. The other speaks to her, which she doesn't mind. She's long since grown used to the woman's presence in her mind and would even consider her an ally. However, the other isn't content to simply treat Marnie's life like a movie to be commented on. At times, Marnie can see the other as if she were there in the room with her. A white-haired woman with her face and a great pregnant belly. If the other emerges when something has seriously upset Marnie, her skirts are drenched in blood. Seeing the other shakes her and many have wondered over the usually composed actress' panic attacks. What frightens Marnie most is when the other takes over. She's never been hurt during a period where she lost time, but her affect completely changes. She becomes flighty, imperious, paranoid. She speaks strange words and sings strange hymns. There is a history of mental illness in the Burrell family and so her parents dismiss her eccentricities as part of their curse, but Marnie doesn't feel sick. The other is real.

PB: Emilia Clarke

Physical description: Marnie is, as most actresses are, quite beautiful. Her long brown hair falls in curls about her shoulders and her green-brown eyes seem to shine with a light of their own. On the screen, she appears curvy and perhaps a bit on the heavy side, but that's only the camera. Most people are struck with how very small she is in person. At 5'3" and 100 or so odd pounds, Marnie is almost pocket-sized.

Her style is simple, yet chic. She tries to think of herself as an Audrey Hepburn-type (which is how she's being marketed), so her clothes are classic and understated. Alone in London, though, with a pair of sunglasses on, she's a regular tomboy. Put her in a pair of skinny jeans and a cardigan and Marnie is as happy as can be.

Background: A child of means, Marnie never wanted for anything growing up. Her childhood was rather lonely, but she had more than her share of toys and pets to keep her company. Raised by nannies and old family friends, she has a deep-seated resentment of her parents. A surgeon and a politician respectively, she understands that their jobs are important, she simply can't accept that they're more important than her. It's lucky, Marnie thinks, that she's an only child. One neglected daughter is better than two.

Marnie went to all the best schools. She earned top marks, starred in all the drama productions. Really, she excelled at anything she tried without really trying. Heaped with praise, Marnie soon became full of herself. If everyone else found her so brilliant, why should she deny the world her talent? Of course she'd never say anything like that aloud. She has an enormous amount of pride, but plays the part of a humble, bashful girl very well.

Before she enrolled in university, she featured in her first motion picture. Since, she's played the same role about five times. Marnie is always the innocent daughter kidnapped by terrorists, the virginal priestess who must instruct the hero, or the innocent friend of the crass female protagonist. It's a job, isn't it, but she still resents the typecasting.

After filming a well-received SyFy series, Marnie agreed to go on her producer's book tour. Chronicling the writing process as well as the shoot, the book is an important tool for aspiring filmmakers, or so Marnie tells herself. When push comes to shove, she's just happy to get out of America for a few weeks.

As for Moirine-

It's no small wonder that she was discovered by the cancellari shortly after Allen fled. Nearly seven months pregnant, it was deemed too horrific to hang her for her transgressions. Instead, she was imprisoned at the Hold and largely ignored by her captors. There was a new Occia, after all. She was just a slut who turned her back on Cita. No one was there to plead for her life. The Hour hated her, Others hated her, the Citadel hated her... With Allen gone, she was truly alone. Instead of weeping and feeling sorry for herself, Moirine grew angrier by the day. She muttered to herself, cursed anyone who was fool enough to show their face to her. If it hadn't been for her child, the only thing she could muster love for, she would have dashed her brains on the walls of her cell.

When the baby began ripping its way out of her, no midwife was sent for. The prison guards watched her suffer, listened to her scream. Moirine had been prepared for agony, but this was something more. Something was wrong. She called out for her brother to come to her, but he never did. For hours, she faded in and out of consciousness, always awakening to a worse pain. Finally, when she'd bled herself as white as her hair, Moirine took her last breath.

Naturally, the guards gossiped about what they'd seen and heard. Rumors swelled about the former Occia. Bitch got what she deserved, some said. Cita's will realized. They called her a brother-fucker, a false woman who deserved to die screaming a thousand times. Midwives lit incense and said wards against Moirine to keep her from coming for the baby she'd been denied. It didn't take long for Tyrol to weave her into their folklore.

And so she came back. Well, in some capacity, she came back. Riding inside a baker's daughter with red hair but the same green eyes and full lips, Moirine listened to the way the people who had once loved her spoke of her. Deserved to die a thousand bloody deaths... The baker's daughter was trampled in one of the riots that precluded the fall of Balfour. The next reincarnation was a Vaux girl. She was cut to pieces when the common people tore down her family's manse. Again and again she came back only to be slaughtered.

It's happened so many times and in so many places that Moirine doesn't care anymore. She's learned to sense her vessel's looming death and retreats so far inside of her that she doesn't feel a thing. She doesn't even bother to warn the poor girls. After all, she received no warning.

She has taken a liking to Marnie, though. Marina is an old family name. Marina Burrell... She's desperate to know whether this girl is a descendant of her Jude. Moirine still isn't sure whether her son died with her or was whisked away to an orphanage or, worse, the citadel.

Skills: Decent fencer (you don't walk off the set of a fantasy film without learning anything), excellent tree-climber, good sense of direction, good actress, decent singer, because of her 'other' she knows quite a lot of stray facts.
lunaticus: (You cleaned dry I would not drift yet)

[personal profile] lunaticus 2012-05-30 03:29 pm (UTC)(link)
Player: Lissa

Name: Odalys
Age: 23, though her durance seemed to last twice that long.
Universe: Teind (Based on Changeling: The Lost).
Personality: Above all else, Odalys is feral. She trusts no one and is extremely defensive. Her emotions run deep, however her ability to understand the emotions of the people around her is stunted. Unlike most Darklings, she is a terrible liar. Even the concept of lying is strange to her. If you do not want to answer a question, shut your mouth. Silence is something Odalys treasures, so why fill the world with meaningless noise?

Her durance began when she was just a girl and as a result Odalys is quite childish. Suggest something she doesn't like and she'll call you stupid. Try to be fashionable and she'll call you ugly. She wants to keep people from getting familiar with her. Afraid of how they might use or trick her, Odalys is constantly pushing others away. Agreeing to even meet with a Court was a huge step for her; being forced to interact with strangers in a cramped, unfamiliar space will make her regress hard.

Still, the loving girl she'd once been lingers. When Odalys grows attached to something, she'll protect it with every inch of herself. Usually, it is just a trinket or book or bit of fabric that catches her eye. Sometimes, an animal will win her over. She's never felt the need to guard a person, but, if given the chance, she would be a fiercely loyal friend.

PB: Astrid Bergès-Frisbey

Physical description: Her mask is that of a lovely, angular-featured girl. She has large, dark eyes that leave you wondering what she could possibly be thinking. Her brown hair hangs in soft tangles about her shoulders and looks as though it's never been formally introduced to a comb. Her pale skin, red lips and willowy build give people the impression that she's someone that needs protection. If Odalys was possessed of any artifice, it would be easy to accuse her of luring people in with her sweet looks. In truth, she wishes she looked more fearsome.

Her mien, which can only be caught in glimpses off the ship, is less sweet. Her limbs are gangly and skeletal and put her at an even 8' in height. Imagine a spider with only four legs and you've got some idea of Odalys' figure. Her tangled hair is wrapped in thick knots. Look closer and you'll see that the knots are egg sacks. Occasionally, a flood of baby spiders will come pouring out of one. Her facial features are similar to her mask's, though a bit harder and pointier. Her eyes, however, are entirely white and give off a pale light. Truly a creature of the night, her long fingers are webbed like the wings of a bat and her head can rotate nearly a full 360 degrees.

Background: Born as Rosalba Consuela Espinoza Sandoval near Seville, Spain, year 1886, she was a common, yet happy child. She and her parents and four siblings lived on a farm just outside the city. Everyone had their responsibilities and Ros' was to take care of the small herd of goats they kept. She took them to pasture, saw that they had enough to eat, milked them. In a way, she was like their mother. Even as a little girl, she was extremely maternal. A bit of a simple girl, she was nothing but content with her pastoral life. While her brothers cursed their field work and her sister whined while she churned the goats' milk into cheese, Ros climbed and bounced and bleated with her herd.

There were hard times when the crops would wither or fall victim to one sort of pest or another. There were also times of plenty when her family would laugh as they dipped wild berries in fresh cream. If Ros were anything more than a distant memory, she would attest that, while her days were filled with toil, they didn't give her anything to lie awake worrying about at night. But Ros is gone.

When the goats began to disappear, she blamed herself. She took the beatings her father gave her without protest. The goats, after all, were worth more than she was. Still, she couldn't understand how they'd gotten away. Ros kept a close eye on her herd, and yet it continued to thin. Once, she cried out that she wasn't to blame and her father nearly broke her jaw. Her brothers fought him off, but the desperation in her father's face frightened her. It was a bad harvest and the goats were all they had. If she lost another...

Ros only turned her back for a moment and a nanny was gone. She was sure that her brothers wouldn't be able to protect her this time. More than that, she would not let her family starve at the hands of a thief. Ros did not go home that night. She leashed the goats remaining to her and took to the forest. Only a girl of twelve and a brave girl at that, she didn't worry about wolves or other predators that might be drawn by the herd's scent. She didn't mind the nettles that stung her bare legs or the prickers that scratched her cheeks. Pressing on, she walked all through the night.

The night did not end. As soon as the moon set, it would rise again just over her shoulder. Strange shapes darker than darkness ambled at the corners of her vision. Still, Ros walked and walked. She even failed to notice that she was trailing frayed ropes, her goats long since vanished. All she wanted was to escape the night.

She ate what she could find but grew skinnier and skinnier as the nights went by. Ros felt her mind thinning as well. The world seemed a skin that had been stretched too far: translucent and ready to snap at the slightest vibration. The moon was the only thing she could depend on. Even when she'd forgotten her name, she knew to follow the moon.

The insects that nested and laid eggs in her hair became her new herd. She grew to relish the sound of something creeping in the darkness. Fear was all she knew and, after a time, she learned to wield it like a knife. The girl with the goats would have fainted had she encountered what she'd become. A rare, terrifying specimen.

It didn't take long for The Collector to find her. Drudges netted her and dragged her hissing and shrieking back to his castle. There, she became part of the Fae's menagerie. Kept in the dark with changelings with a thousand legs or a thousand eyes, she rattled the bars of her cage, crying out for the moon. She thought she'd known night, but in a dank cellar without the moon telling her which direction to face, she was blind and scared. 'Light!' she screamed. The other darklings kept with her roared in protest. Had they not been in cages of their own, they would have ripped her apart for even saying the word.

The Collector released his pets every now and again. If he grew bored with them or they weren't worth the trouble of keeping, he would simply let them go. Her cries of 'Light' soon caused too much upset in his nocturnal gallery and he tossed the spider-haired moonborn back out into the wilderness of Arcadia. After what felt like eons spent in perfect darkness, she went mad to see the moon. Dancing and laughing, she promised herself she'd catch it this time. She'd wrap her arms around the moon and never let go.

The nettles that stung her legs didn't bother her, nor did the prickers that cut her face. The sun, however, forced her into a state of hysteria. How long had it been since she'd seen the sun? Cars honked and swerved around the frail girl screaming in the middle of the street.

It did not take long for the Courts to find her. A Fairest from the Winter Court who trailed white flowers wherever he walked took her in, found her a basement to hide in. He tried to explain that the world had changed, but she could not understand. Cars, telephones, electricity... It was all too much for her to handle. She wanted to return to the forest, to the night, to the moon.

The Fairest gave her a name. Odalys. She repeated it to herself until it became familiar. Still very much a wild thing, she agreed to approach the Court of Winter. They would help her. And the cold would keep the sun away.

Skills: Odalys is a Darkling Moonborn. Off the ship, she can darken shadows, cause those around her to become extremely distracted, climb any surface like a spider and drive someone temporarily mad with a kiss. On the ship, she's still very good at hiding and escaping situations she perceives as dangerous, but none of her other abilities work.

Non-changeling skills include knife-fighting, identifying edible and medicinal plants, good night vision, and she's fast as shit.
fornightmare: (Default)

let's try this again

[personal profile] fornightmare 2012-05-31 11:48 pm (UTC)(link)
Player: Douwe

Name: Rowan
Age: 26
Universe: Werewolf: the Forsaken ‘verse in the World of Darkness gameline. Generally, it’s a darker reflection of our world where the monster under the bed is real. A really good summary of the W:tF line is here at the TVTropes page

Personality: Rowan is difficult to pin down for most people, because his demeanor is negative and unfriendly. Add that to the fact he is normally found in situations where things are unsettling, weird, and violent, it is easy to dismiss him and his friends as freaks or a gang that causes all the bad things to happen.

By human standards, Rowan is difficult to deal with. He has little patience for coddling or spoiling, little use for kindness, and a giant dose of put on your big boy/girl pants and deal with the shit life throws at you without whining about it. Life is tough, and people have to grow tough in order to survive it. Much of this comes from his childhood – it’s easy to blame it on Uratha society and mentality, but in truth it came from his years as being shunted from one foster family to the next. Being an Uratha only solidified his viewpoint on the world.

However, in comparison to many of his fellow packmates, Rowan is one of softest. He is more apt to listen before he bites and is fully willing to take a mentorship role among his younger packmates. He will often take the more merciful side of a debate and allow the other Elodoth of his pack, Juniper, to take the harsher route and explore the implications of both sides of the argument. He has a special soft spot for orphans; his totem’s ban is regarding the protection of children, and he makes an effort to search out orphans and foster children. He won’t coddle them, of course, but he will do what he can to teach them to survive.

PB: Aiba Masaki

Physical description: Rowan looks like he’s always in need of a few good sandwiches and a giant bowl of ice cream. His features, already strong, are emphasized by his diet of I-forgot-to-eat-again-it’s-not-really-that-important. His hair is his best asset, much as he doesn’t worry about it more than trimming it when it starts to get unmanageable.

He dresses casually, in utilitarian jeans and dark shirts or hoodies. Most are stained or torn in some way, as he doesn’t go in for the soft life and has no need for clothes that can’t survive a trip through the sewers or throwing something through a door. Like most Bone Shadows, he collects trinkets that could be used against spirits in a pinch. Unlike most Bone Shadows, he keeps his in an old, worn messenger bag that might have once been blue but was now gray. He is rarely seen without it; only on long trips in Urhan (wolf) form will have him wearing his trinkets instead of carrying them.

Despite the Uratha’s healing abilities, Rowan is still has a number of scars from his various fights. Among the more important ones are a set of claw marks across his abdomen (from the bear spirit that would become his totem after the battle) and bite mark across his shoulder from Juniper’s attempt to put him down in the midst of a Death Rage. He also has an elaborate tattoo on his back, a yggdrasil-inspired double tree, the top a white silhouette of the juniper tree with blue accents and the bottom a black silhouette of a rowan tree with red accents, with a half moon connecting the two trees.

In wolf form, he is a lean black wolf that is otherwise not notably unique or different.

Background: Rowan was born Elias Lin, an unwanted child with behavioral problems that was shunted from one family to the next in the foster system. Severe temper tantrums that lead to broody sullenness during his teenage years made his foster parents wary of him and he never stayed anywhere for more than a year before he was moved to a new house. It might have bothered him, but he had long ago gotten used to disappointments in potential families and the friends he managed to find among his schoolmates were easily forgotten once they were out of sight.

Things started to change around his sixteenth birthday, a few months after being sent to a new foster family that promptly ignored him. First he made a friend, probably the first he had made in his entire life. Elinor, despite coming from a large family that loved her and tolerated her moodiness and her occasional bouts of rage and prosperity for throwing things when she was angry, understood him in a way no one had before. She saw the weird things that flitted through the edges of their vision, and they started to investigate some of the things on their own.

Then things started to get really weird. He would wake up, miles away in a forest with no memory how he got there and a bite mark on his leg that looked half healed. He saw more dog footprints in the soft dirt around his foster parents’ house, and he knew full well they detested animals. Elinor whispered that there were wolves in the trees outside her house, and he wondered if they were the cause of the footprints outside of his.

On the night of the half moon, all the weirdness culminated into a final show where he started to mutate. One minute he was normal, and the next he was half wolf and destroying the things in his room. He panicked and ran to the forest, now a full wolf and running towards something he didn’t know. The something turned out to be a white wolf in a clearing with a number of other wolves and some humans, waiting for him.

As it turned out, he was an Uratha. Technically a werewolf, although no self-respecting Uratha (along with most that didn’t respect themselves) would never refer to themselves as that. An Uratha was half of the spirit world and half of the material realm, the Uratha gathered in the clearing explained to him and Elinor (the white wolf to his black wolf, the white half of the moon to the black). They had been watching them for the past month, waiting for them to undergo their First Change. Additionally, they informed Rowan that his mother had been an Uratha herself, but died shortly after giving birth to him and his twin brother. That he had a family (and a twin brother!) caused a greater amount of surprise and stress for him than being a half spirit wolf monster thing, because at least that sort of went to explain what was going on.

Elias decided to join the Bone Shadow tribe, the Hirathra Hissu, which were the most determined to go the furthest to figure out what was going on and for more information. They granted him a task to prove himself worthy: he had to go get five pieces of information he did not know from the ghost of his twin brother. Elias hadn’t even known his twin brother was a ghost, and leapt at the opportunity to have some connection with a family he didn’t know.

His twin brother was named Rowan, who had been happily adopted and still mourned by his parents. Elias’ appearance out of nowhere shocked his brother’s parents, but they were polite enough to talk to the peculiar young man who looked so much like their son. Rowan was a clever boy, he found out, with a love for wilderness. On a typical camping trip, he fell and broke his neck. Elias went to the scene of the death and found the ghost of his brother, who was not much more than a vague outline of a person that stayed around the area of his death and wandered the forest.

Elias only managed to learn two things from his brother for sure, with a strong sense that Rowan did not just fall into the ravine that broke his neck. But they were unable to communicate beyond pointing and following, and so he didn’t know what had happened specifically. He made it a goal to find out, and decided to adopt Rowan’s name for his own. Elias was worthless and Rowan died before reaching his potential.

He returned, failed, but was accepted into the Bone Shadow tribe regardless because the point was to discover how to do so and how difficult it was, not to succeed the first try. Elinor, who had decided to join the Bone Shadows as well, returned with the name Juniper for reasons she refused to tell him, but they both took it for a sign that they had named themselves for trees.

It’s been roughly ten years since he’s had his First Change, and everything that’s happened since tends to mush together in a rush of sensory memory. He remembers the year it took to find out who killed his brother and his revenge for it, the battle against the Bear spirit that would be their Totem (that nearly killed him), one of the few times he went into a Death Rage that wasn’t in battle and having to be taken down by the rest of his pack…

The memories that stick are not the good ones, most of the time.

Skills: He is a werewolf an Uratha, and has the ability to switch through five forms of varying wolfness/monsterness, access to magic, ability to access the spirit world and talk/fight with spirits, and superior healing abilities. On ship, this translates to a high metabolism, some heightened healing ability, and the ability to shift one of his features at a time into something vaguely wolfish.

Other skills include hunting, wilderness survival, investigation, knife-wielding, able to act as a mediator and judge, pissing people off, working as part of a group
failure: set gryffindors apart (Default)

[personal profile] failure 2012-06-01 07:06 am (UTC)(link)
Accepted!
fleetfooted: (Default)

[personal profile] fleetfooted 2012-06-02 10:32 pm (UTC)(link)
Player: Douwe

Name: Fauna Readdie
Universe: Changeling: the Lost based. Instead of being hidden, the other realms had broken through the wards and normal people found out, so there’s been a lot of upheaval and changes. For capsize, this mostly comes out in that Fauna’s supernatural aspects are not as hidden as they should be.
Personality: Fauna is very timid. If she had her choice, she would talk only when she wouldn’t be heard and go somewhere when she wouldn’t be seen. She likes being around people - being alone is far scarier than being in a crowd – but she is often scared to actually interact. It doesn’t help that she lives in Lyonesse, one of the main Lost strongholds a place the Mask that kept the Lost hidden for ages is weakest, and her legs automatically mark her as one of the Lost and draws the attention of people who are looking to meet (or steal) one of the Lost, but don’t want to talk to one that is scary or threatening.

She’s recently left the Autumn Court for the Spring Court, and is only starting to get her feel for the Court of people who make an art of socializing. She still doesn’t, but a few have made an effort for her to find what she enjoys and takes pleasure in and she’s found, if not a gift, an enthusiasm for sculpting. Or, in a few cases, piling random things together in a way meant to be pleasing (but mostly looks like a mess of twigs).

PB: Jordana Beatty

Physical Description: Fauna has a chubby, cherubic innocence that may or may not be an asset when she starts to look older. For now, it adds to her deer-nature and making her look younger than she truly is (she assumes around sixteen but she doesn’t know for sure) and either someone to protect or the perfect prey. She tries to keep her appearance as put together as possible, always in dresses or skirts. Her hair is her toughest battle, but she’s gotten used to tangling out the curls and trying to keep them under some control.

Her Mien (changeling-form) is manifest is her legs, which are the legs of a deer and makes her look like a satyr or a faun. On the ship, people are able to seen her legs like that instead of normal legs, which is how they should look under the Mask. She also has a number of white freckles across her nose and cheeks, reminiscent of the white dots on a faun.

Background: Fauna still isn’t sure exactly what happened. One minute she was in the forest behind her house, and the next there was a bunch of strange animals and she was running away and into a new sort of Hell like she had never imagined. She was there a week, perhaps, surviving off the strange fruits and vegetables that grew on plants she’d never seen before and running away if she heard anything approaching her, before she found her way back to the normal world.

Sort of. When Fauna had left, it was 1942 and the Good War was still ongoing. When she came back, it was 2021 and the supernatural lived alongside humans in a wary peace. Things like the Civil Rights movement and gay marriage and acceptable divorce all paled compared to the fact that monsters lived alongside people and have done so for time out of mind.

And that she was now one of them. Some other Lost, as they called themselves, found her and explained what they could of what has happened. She still isn’t sure if she can believe them, but she hasn’t found anything that has gone against what they’ve said as of yet.

Skills: She’s a good runner. And can hide really well. … that’s about it.
constantasthenorthernstar: I'm still here, but all is lost. (Default)

[personal profile] constantasthenorthernstar 2012-06-02 11:06 pm (UTC)(link)
accepted!
rightest: I had wrists like steel (Cornflower blue)

[personal profile] rightest 2012-06-05 10:53 pm (UTC)(link)
Player: Green

Name: Rhea Marie Dancer
Age: 26
Universe: Ad Meliora, where the people are nice and also breathe fire.
Personality: Rhea is a very good liar, primarily because she rarely lies. Bright-eyed and eager, it's rare anyone realises that she explains very little about who she is, what she does, how she feels or any other personal information. She's direct to the point of occasional rudeness, blunt but willing to make up any hurt she causes, even if she doesn't understand why the other person is hurt. She uses an apparently unfailing interest in other people to cover up any of her own problems, focusing on the other person in almost every conversation to keep others at arm's length. No offence to others, but what she does, what she is, these are all confidential and she's unwilling to reveal any of that to other people.

That and she's awful at dealing with herself. It will always be easier to force down her own needs by taking care of others rather than take time to herself to work out her insecurities or her problems with her parents. About the only person she's willing to talk to about problems is Hyunsoo, and that's taken a lot of built up trust, and is still difficult to do.

She's always blamed herself for the break-up of her parent's marriage and while she's finally working past that, there are deep-seated feelings of failure in her that she'll probably never be rid of. She's always running from them and that's what fuels her constant attempts to better herself. While some girls react to abandonment by their father by seeking out other father figures, Rhea's response has been pragmatic; everyone is human, with their own fallibility. Nobody is perfect and you should be realistic about your relationships. There's no such thing as a hero, a father figure or a mother figure unless you're twelve. If you're an adult, grow up. This is a rule she only really applies to herself. Taking care of others is fine with her, but she finds the idea of looking up to anyone herself ridiculous.

She's crazy prepared with a habit of running through scenarios in her head. She acts optimistic, but honestly, Rhea is a realist with a firm grasp on the idea of positive psychology. She'll rarely obscure the truth from someone, but tries to get people to see, well, not the best in themselves. More, she tries to get them to understand and deal with their faults. She rarely pulls the wool over anyone's eyes in regards to how she sees them, but when she does it's only slight.

Rhea is sort of emotionally stunted and in any social situation she comes across as being raised by wolves books. Talk about any part of popular culture that Hyun hasn't told her about and it'll go completely over her head. She still thinks Jersey Shore is an anthropological study. She doesn't read fiction, barely keeps story threads together on TV shows and thinks a good film needs at least two velociraptors, but give her a book on cultural studies and she'll eat it up, no matter how badly written. She is basically the nerdiest nerd to ever nerd.

Strangely enough, she can be sort of leader-y when she wants to be. Rhea's assertiveness comes from the general British public school attitude and a James Bond background; she's generally calm and thoughtful, always throwing ideas and strategies around in her head. Add this to a concern for the welfare of others and a reassuring demeanor, and some people are willing to go to her for help.

She can be a dick though, when she wants. There's a streak of competitive insecurity there, which is sort of the downside of the whole emotionally stunted boarding school upbringing thing. She's not a troll, but she does love occasionally hunting her flatmate down with a nerf gun. And other, less insane things.
PB: ZOOEY DESCHANEL
Physical description: At 5'5, Rhea is built slender with pale skin, dark hair and large blue eyes. Her arms and legs are deceptively wiry from training, but she's still unlikely to pose a real threat to someone bigger in a straight fight. Her wavy dark hair is usually pulled back from her face in a pony-tail, to keep from ever obscuring her eyes. Rhea's smile is wide and open and almost always on her face. Still, look at her when she doesn't think she's being observed and it's usually disappeared in favour of something more pensive. She tugs her shirt collar up to hide her face when she's nervous, touches her lips or tugs on her ear for comfort when she's thinking or worried.

Rhea dislikes being touched. She was always distant when it came to physical contact, but ever since her arm got broken during a training exercise which replicated torture techniques, she prefers to have a very clear distance between herself and other people - especially if she does not know them. Physically, she's easily overpowered by those bigger than she is so she likes knowing she has options for getting out of there before people can turn on her. If you are getting touched, it means you are one of the few people she at least trusts not to turn around and physically attack her - unfortunately, that's a fairly short list of names.

Her sense of fashion is not exactly well developed. Generally she wears whatever she can find, having a tendance towards things that look vaguely business-like at work (sweaters with dress shirts beneath, skirts and leather shoes) which she switches out for things like t-shirts and jeans with deck shoes. Comfort is her number one priority. It's not unusual to see her in Oxford rugby t-shirts (she is v proud of her home town!!) with skirts or worn jeans. She covers up, partly because she sunburns incredieasy but mostly to hide any distinguishing marks. It's a habit now. Deck shoes will be pretty much all she wears on ship.

There's a heart-shaped birthmark on her chest, above her left breast.

Background: BOOM.

To get up to speed, there were a bunch of people from a different world who fell through, one of which was her son from another planet, which caused a bit of tension in her friendship group. She also started going out with her best friend's twin brother. Then there was a plague and her best friend and his boyfriend died, so she and her boyfriend moved to New York to recover. She quit her double life and worked in an embassy for a while, denying Bond villains passports and being ~in wuv~. Then she moved back to Victory to become an Agent again and did that while having hilarious mishaps like people breaking into the AM and letting another version of her bf's twin into their apartment. It was all kinds of family fun.
Skills: Rhea is very, very smart. She can quote Shakespeare pretty well. She has a lovely singing voice. She's also pretty good at observation. If you have a "tell" which gives away the fact that you're lying, she'll likely spot it. Strangely, not so good at poker.

She also has basic agent skills and, well, secret agent skills. Like a less trained and less gadgeted James Bond. Who can't drive and doesn't sleep with every woman she meets. Which I guess narrows that down to cool accent, the ability to sneak everywhere and marksmanship. And not losing her cool under pressure. First aid.

She also speaks German fluently, plus a little Spanish.
likeaplasticbag: (you don't know you're beautiful!)

[personal profile] likeaplasticbag 2012-06-05 11:44 pm (UTC)(link)
Player: Lissa

Name: Tae Hyunsoo
Age: 26
Universe: The universe in which he fought a fucking bear (Ad Meliora).

Personality: He's very much an introvert, a person who can be totally content if he's got just one important person in his life. For a long time, that person was his brother, Jae, and so long as he felt he was getting an adequate amount of attention from his twin, the rest of the world could move it to the left. Now that Jae is gone, his girlfriend, Rhea, has filled that place. Stand-offish and taciturn, Hyun makes a terrible first impression, which isn't greatly improved by getting to know him. Unless you're really persistent or Hyun is really lonely, it's hard to get five words out of the man.

Years of dealing with scientists and their tests, as well as deferring to his brother's answers to a fault, has led him to treating his life like an exceptionally realistic television show. It's hard for Hyun to connect, live in the moment, unless he's dealing with AM business. He's the most straight-laced, timid adrenaline junkie you'll ever come across. Hyun considers 'living dangerously' to mean riding his vespa with his headphones on or trying to snag a piece of bacon straight out of the griddle- a strange answer for someone who's passed FBI agent training with flying colors, but once you see just how determined Hyun is to complete his goals, it starts to make sense. His personal life, fun, girls, whatever, none of that's worth the risks. But he has to live up to Jae's memory. He has to be success enough for the both of them.

Troubled by an inferiority complex, Hyunsoo is always trying to improve himself. He works out religiously, doesn't smoke, doesn't drink, tries to eat well (it's hard when crackling bacon is a siren's song), even checks out books from the library he hasn't a chance of understanding just to enrich his mind. Even with all he's accomplished, Hyun believes that the wrong twin died; Jae would've achieved so much more. It isn't something he'll ever admit to- that'd be pathetic. But it's always there in the back of his head.

But beneath all that, he's a slacker at heart. If he can talk himself into shutting down the guilt-ridden portions of his brain, Hyun is happiest munching on some (relatively) healthy snacks, playing Halo with a guy from Tanzania. He's a terrible insomniac and spends most his nights doing just that, or marathoning a TV show. Hyun does his best to hide this kind of behavior, since it makes him look like a loser, but... He's totally unwilling to give it up. Most of the time, Rhea and the TV are the only things that keep him from hating the world.

Other traits include (cause I'm trying not to ramble): awkwardness, bad taste (in everything- clothes, music, colors... He's the kind of guy who can wander into a movie theatre, pick a show at random and always leave entertained), a need to exaggerate things (if some guy bumps into him on the street, you'll never believe it! Some gangster just knocked him over for no reason! etc.) and a certain... leeriness. Girls, boys, doesn't matter. Might not even be sexual, but the boy stares and only ever notices that he's been staring when it's too late to casually look away.

PB: Hwang Chansung

Physical description: TOWERING AT THE GREAT HEIGHT OF 6'0", this bundle of limbs and hair comes in a lean package. Armed with his inferiority complex and a pathological need to be all that he can possibly be, Hyun is ripped. Not in a scary steroid-y way, but you could probably teach a class in anatomy and physiology just by asking him to take his shirt off. He's worked hard for this definition and, if it's ever socially acceptable to pop his top off, the top is getting popped.

Pale skin and a mop of messy dark hair matched with deep, sleepy brown eyes give him a sullen and moody appearance. When he opens his eyes all the way it has a tendency to make him look dumb. (Un)fortunately for him, he's pretty rubberfaced. When he smiles, it's tight-lipped and with his chin jutting out. It's definitely awkward. His left ear is pierced twice, one through the lobe and one through the crest.

More comfortable in a suit than anything else, Hyun also inherited his brother's wardrobe and it comes as a comfort to sometimes wear things that aren't his style. He tries to split the difference, going business-casual most of the time, though it's possible he does flop on the bed and kick his feet in happiness when it's time to dress up and visit HR. He tries to blend in, but the fact that he may as well be colorblind has lead to some eye-catching outfits.

he also has creepy tiny hands

Background: Boom boom boom.

Well, a team of highly-trained specials dropped out of the sky and fucked up a lot of shit in Victory. He began dating his roommate's best friend, combated the nefarious forces of Ad Finitum, fought with said gf's future son and, yes, wrestled a fire-breathing bear. It was a pretty good year. Then the plague hit. He lost his brother, his brother-in-law, his friends... Hyun and Rhea, with no one else to turn to, grew closer and moved together to New York when AM was temporarily disbanded.

When AM was reformed, he returned with Rhea and cut his ties with the FBI. Despite the glaring holes the plague had caused, it was basically business as usual: cussing out bastard Knights, partying with the trolls in the IT department, caring for the menagerie that shared their apartment, and throwing wet paper towels at the HR staff. this is why people in their early twenties shouldn't be elite government agents

Skills: Bad taste in music. Speaks Korean, Mandarin Chinese, English. Can zip in and out of traffic like nobody's business. A good shot and better at hand-to-hand combat. Excellent dancer. Genuinely kind-hearted. Ace at causing awkward silences. Extensive knowledge of pop culture. Could probably bench press a Buick. Has an amazing cat.
whenceyoucame: wishing I was dressed up pretty (Default)

[personal profile] whenceyoucame 2012-06-05 11:52 pm (UTC)(link)
Accepted!
whenceyoucame: (pic#3686379)

[personal profile] whenceyoucame 2012-06-06 12:07 am (UTC)(link)
Player: Green

Name: Daffy
Age: 17
Universe: This world is a sort of fantasy video game universe, complete with fantasy creatures of every stripe and magic. It's very Final Fantasy, complete with airships, strange machines, and impossible weapons and attacks.

Instead of a king, the main continent the world is set on is governed by a council of 7 dukes. This continent is surrounded by 7 islands, each ruled by a separate lord. It's barely into the steam age and still mainly pastoral. It's a peaceful world, if you ignore the monsters.
Personality: Daffy is socially awkward to the extreme. Having rarely left his comfort zone, he's a bag of nerves when it comes to people, which occasionally manifests itself as sullen grumpiness, but more often appears as quiet observation. He's easily embarrassed, especially when he tries to be serious about things and filled with what is slowly developing into a serious loathing of his social abilities. He's jealous of anyone who seems more competent than he is and anyone who seems like they might be a threat to the few friends he has. He's constantly driving people away by lashing out, which only makes him angrier.

He comes across as aloof because of his fear of social situations, but there's a core of dork and love below his hard outer coating. He does want friends, but any friends will have to deal with his insecurities and quirks. He's always setting incredibly high expectations for others which they constantly fail to live up to, which utterly destroys him. The boy is looking for people to look up to, though he views himself as being completely unable to achieve anything. He puts other on a pedestal in order to remind himself of how lowly he is.

You'd think someone with the ability to control water would be calm, but in reality Daffy is more like a churning sea. But there are hidden depths to his dork. He honestly wishes to take care of people and often takes on a great deal of responsibility to make sure other people are alright. He's repressed and awkward and probably stupid, but he would like to think he's capable of being noble, even if only occasionally.

Having never met his parents and grown up in the school, the idea of being nurtured by something other than academia is alien to him. As is living alone, even if he's always felt cut-off from the crowd. Being on the ship with only a few others will be nervewracking.
PB: Max Minghella
Physical description: Daffy is 5'10, and though there's a few muscles on him from his religious swimming, genetic slenderness is winning out so far. His eyebrows are large, with two black eyes peering out underneath and usually a scruffy beard/mustache combo. He thinks it makes him look extra handsome. HELLO LADIES. Questionable decisions regarding facial hair are a thing with him. He keeps the hair on top of his head short and either brushed or kept under a beanie. To long and it get wavy.

Generally speaking, Daffy throws on whatever's most comfortable and lying within range. He has about three outfits that he wears regularly. He tries to wear serious expressions to match his simplistic outfits, like a proper, wise, intelligent mage. The problem is, his face. It's not a bad face, it just always seems to be wearing goofy, ridiculous expressions. He doesn't usually think much about how he's feeling. He doesn't need to naval gaze, just check out a mirror. He's a doofus without a neutral gear on his face.
Background: Daffy must have been born, he's sure, but he doesn't remember his parents. As far as he knows, his mother died right after he was born and his father is unknown. He was raised in an orphanage for much of his childhood. A display of magical power whilst playing in puddles at the age of three led to the head of the orphanage contacting the local academy for magicians. It was agreed that as soon as he was old enough to understand the lessons, he would be given over to them.

Afterwards, the other children treated him differently. There was nothing outright cruel in what they did, but understanding he was not the same as they were, they excluded him. Magical potential was rare and powerful, Daffy was already aloof and shy, now he was strange and possibly dangerous. A few of the older boys used to try and make him show them his power, but he refused until eventually they too stopped bothering him. Most of his life at the orphanage was spent absorbed in books, trying to ignore how lonely he felt.

At the age of ten he was taken to the academy to learn. Many of the other children were his age or older, and while he might have fitted in perfectly here, he was socially awkward and overly eager, as well as jealously guarding his friends from other children, who he saw as interlopers. Being his friend and keeping him happy were generally too difficult for the average child and he was soon left with only a few friends.

He's graduating soon, which will mean either staying on to take classes - which he is far too insecure to do - or taking whatever meager possessions he's built up over the years and heading off to find himself in the seven duchies. Right now, he's stalling for time. Neither option is good for him. So it's probably a great thing that he just got abducted by aliens.
Skills: A pretty good cook for someone who's never had to live alone. Daffy is also surprisingly strong; recognising that generally mages crumple like paper in battle, he's honed his right hook to an art form. He doesn't sing badly.

Daffy's magic means he's both resistant to and holds control over water. What this means is that cold doesn't bother him, he's a naturally strong swimmer and unlikely to be swept away by currents. It also means he can command water with spells both spoken and unspoken. On ship, he's still a strong swimmer, but he can feel the cold and he can control only a small amount of water at any given time.

He doesn't have a limit break yet.
chasethedarkness: (pic#3676933)

[personal profile] chasethedarkness 2012-06-09 10:00 pm (UTC)(link)
Player: Douwe

Name: Mallory Bruhn
Age: 36 (physically looks 16)
Universe: Ad Meloria-verse, Earth 2. Never made it to Earth 1

Personality: Mallory is literally a grown man stuck in the body of a teenage boy; fortunately, it means his primary mode is to be sullen and absolutely no one that isn’t already in the know suspects he isn’t what he looks like. Unfortunately, it also means that if he tries to tell anyone outside of the Templars he is a grown man and a fully trained weapons expert (something he doesn’t often try to tell people due to the whole would-be kidnapped if people knew there was someone with pseudo-immortality and can't really defend themselves like bamf Templar Sniper Bruhn)

He knows how to be professional – after many years of lectures on how the Templars work as a team and not as a group of people thinking of themselves and if he ever wants to be taken seriously or rise in the ranks he has to keep his mouth shut and he, more than anyone else, has the time to bide and wait for his turn to shine. When he gets to go do things on a professional Knight Templar level, he does his damndest to impress people and will keep his mouth shut, pay attention to things, and go all lengths to prove that he has what it takes and he is not riding on his mother’s, or his powers’, coattails.

Other random facts I may create a coherent paragraph from later: he is a devout Roman Catholic, total mommy’s boy, asexual, loves his guns to an unhealthy level.

PB: Liam Aiken

Physical description: It is, of course, not enough to just be physically younger, but very delicate in appearance as well. Mallory has very fine features that make him look younger than he is, which just adds insult onto injury over the whole power. He is in the midst of growing (he hopes), and lanky and awkward with it.

He dresses very professionally, in trousers, sweaters, button down shirts, and nice shoes. It is mostly an effort to be more adult, although many times he looks like a child dressing up to be like his daddy.

Background: Mallory had always been a part of the Templar Knights, technically. His mother was a Knight and she raised him on her own without a word of his father. He's figured that he was unpowered, as Mallory shares his power with his mother and nothing else. His birth was also important for the scientific community, as it was one of the first indicators when abilities start in a fetus - his mother's pregnancy lasted about ten months, setting his aging development around eight months.

Mostly, his life has been uneventful and sheltered. He was homeschooled, because they couldn't risk him going to public school and letting enemy organizations know there was another slow-aging powered who was a child and very vulnerable. He went to special classes, language classes, for short periods of time to get some social interaction in with the least amount of risk, but that was the exception. He joined the Templar Knights when he was eighteen - sort of. He looked seven nine when he requested entrance, and there was no way getting beyond the emotional response that they would be allowing a child in regardless of his real age.

They compromised, in the end, and threw him into book-based training. He ended up with one of the weapons experts and started his very, very long training in learning weapons. On the plus side, it makes him far less vulnerable in the long run. On the negative side, people can't really take a thirteen year old lecturing on weapons without thinking he is a serial killer in hiding. So he generally didn't - at best, he would be called in on cases with the other weapons people he worked with (usually remotely over a camera) and have them tell his opinions to the world.

Now, he is nearly old enough to make people side-eye when he comes out in public. Nearly. Not quite, but then when creating the team to work see what the fuck Ad Finitium was doing with the whole in the sky, they were rather desperate in creating a team and threw him in there for lack of another option.

Which promptly went from bad to worse and Mallory is now stuck on a spaceship and alone.

Skills: Familiar with weapons bothformal and informal, very good at creating defensive barriers, good shot, good with technology at the level of FML III
rightest: I had wrists like steel (Default)

[personal profile] rightest 2012-06-09 10:17 pm (UTC)(link)
accepted!
countingmagpies: (Default)

[personal profile] countingmagpies 2012-06-10 12:03 am (UTC)(link)
Player: Douwe

Name: Fallon Keller
Age: 23
Universe: GH 2012

Personality: Fallon is a gentle and mild-mattered person who tends to show up for a year, a semester, a few weeks, and will then disappear with nothing more than a smile and a wave. People often pick up that she is very absent-minded and prone to forgetting things like meeting people for lunch when something else catches her eye, like a plant she hadn't seen in a few months and wants to refresh her memory with.

She dislikes confrontation, and will resort to running away from all situations she is not comfortable in. Running away is her typical reaction to most things negative, in fact. If it isn't an option for whatever reason, she will then resort to passive aggressive warfare until the other person gets so frustrated they leave her alone.

Fallon is not used to having more than superficial friends, and really doesn't know how to relate to most people on a deeper level. She has her family, of course, but even then the only people she talks to on a regular basis is her grandfather and her sister, who is a country over and is constantly bothering her online on her latest research.

PB: Karen Gillan

Physical description: Fallon is a pale redhead, which varies between a true -red to a carrot color depending on lighting and how much she had been in the sun recently. Her eyes are dark, nearly black, which gives her very striking coloring that is more memorable than her personality. She mostly doesn't wear makeup, although when she does she goes for dramatic eyeshadow that may or may not accent her eyes more than they already are.

She likes bright colors, and enjoys fashion periods were the bold and daring colors are in style so she can stock up when subtle earth tones come back.

Background: Fallon's been told that she lived in Austria for the first five years of her life, which she doesn't remember. She's certainly never lived in one spot for the rest of her life. Her parents, researchers and travelers, wandered the world and took their three children with them. Before she was eighteen, Fallon had lived in Germany, France, Britain, Australia, New Zealand, and a few others before staying behind in Germany for college for her Diplom (sort-of equivalent to Bachelors), and is currently in Austria with her grandfather on the family estate and getting her Magister (sort-of a Masters) in plant sciences.


She was not expecting much when her sister, visiting during her break from school in France, suggested they go visit the ruins. The manor her grandfather lived in was built a hundred years previous, but the land itself has been a part of their family from time out of memory and the ruins from the previous manor, said to have been around when this part of Austria was still Balfour, was hidden within the forest. People have explored the ruins time and time again ... but it was a way to pass an afternoon, so Fallon agreed to go.

Much to both of their amazement, as her sister was not expecting much either, they came across a gold mine. Not literal - in truth, it was an ancient black trunk hidden in a closet in one of the few areas that was still considered upstairs and not suicide to walk to. It took the two four hours to drag the trunk back to their grandfather's manor, and Fallon hoped the entire way that it was not filled with rocks.

It wasn't. A few days of attempting to open the rusted lock and then a few more days waiting for a professional locksmith to open it without ruining either the lock or the trunk lead to more outlandish theories of what could be hidden in the trunk and how it had been missed the thousands of times other people have gone through the old manor for artifacts. Fallon, always more practical than her sister, figured that it would be something that was destroyed over the years, either when originally thrown into the trunk or in the years in the closet.

As it turned out, she was wrong. The first thing they saw was a robe with an intricate symbol their grandfather recognized as belonging to the Golden Hour, though he didn't recognize the rest of the icons. Under it were a number of books, most of them written by a Rowan Mata, Adept and/or Magister, with a few others written by other members of the Golden Hour. Under that were bundles of loose paper of research on plant sciences. Thrown at the bottom were a number of vials, pens, and other random items that had clearly been thrown in for a lack of elsewhere to put them. At the bottom, an old journal with more handwriting than should be logical and Rowan Mata ont he cover.

It left both Fallon and Myra in shock. Myra was a history student, and this was more valuable than a literal goldmine. Fallon, a plant sciences student, now had a wealth of historical plant science material. They both leaped into finding more information on what they they just discovered and found basic information. Fallon talked to her adviser and quickly applied for and received a grant analyze the research, focused on finding a mithridate in truth, for her magister.

Myra was able to track down who Rowan Mata was and his time period, dating within the Renaissance period and during a specific period that people have not been able to get a handle on. Fallon listened to it, although most of it didn't stay in her mind since she was less interested in the role of Balfour in the woman's equality movement and how the Citadel was one of the last non-Christian religions to hold on in the face of the Abrahamic religions and how they may have found the key to explain why it fell how it did.

Skills: Learns fast, doesn't start fights, good with technology, knows a lot about plants and environmental sciences she can apply to strange alien planets